Digital Tutors - Mudbox for ZBrush Artists with Justin Marshall
Duration 1h 52m Level Intermediate Project Files Included l 2.59 GB
In this series of tutorials, we will talk about some of the things ZBrush artists need to know when working in Mudbox. ZBrush and Mudbox are powerful sculpting and painting applications that each have their own strengths.
Digital Tutors - Painting Workflows in Mudbox with Justin Marshall
1h 48m l Difficulty Level Beginner l Project Files Included l Software used : Mudbox 2013 l 1.1 GB
In this series of Mudbox tutorials we will cover all of the different painting tools in Mudbox and talk about some workflow tips to keep in mind as you paint. There are a number of different painting tools in Mudbox that give artists a lot of power and flexibility when painting texture maps.
Digital Tutors - Sculpting Human Mouths in Mudbox 2014
English | 39 mins | AVC 1280x720 15 fps | AAC 128 Kbps 32.0 KHz | 733 MB
Genre: eLearning | Level: Beginner
The human mouth is one of the most flexible and expressive parts of the human body. And every one's mouth is different. So when we are building and sculpting the mouths of our characters we want to create the same type of individuality while still adhering to some common structural elements.
Digital Tutors - Introduction to Mudbox 2014 with Justin Marshall
English | 4h 33m | AVC 1280x720 15 fps | AAC 128 Kbps 32.0 KHz | 5.91 GB
Genre: eLearning | Level: Beginner
In this Mudbox 2014 tutorial, we’ll take an in-depth look at the powerful sculpting and texture painting application, Mudbox.
Video2brain - Autodesk Mudbox - Grundlagen
English | Video: h264, yuv420p, 1024x576, 689 kb/s | Audio: aac, 44100 Hz, s16 | 621 MB
Genre: Video training
Digital Sculpting and Painting in 3D. Mudbox is a 3D program that lets you shape models on almost painterly way and can make a lot of detail. In this video tutorial Olaf Giermann will give you a fundamentals to the work with Mudbox. You’ll learn how to use the various tools to model figures, create brushes and stencils with different structures, then this models to be provided with color or gloss and lighting. Let your imagination run wild when creating models and creatures!
Wayne Robson's Mudbox - Live in Berlin -3D Palace
English | Video: tscc / 0x63637374, 1275x796 | Audio: mp3, 48000 Hz, s16 | 2.71 GB
Genre: Video training
MudboxHub Wayne Robson teaches Mudbox and digital sculpting around the world to people from some of the largest companies in CGI. The sets can be found everywhere from PIXAR to CCP to Cartoon Network.In this masterclass you are shown the entire process of evolution of a character through live sculpting in Mudbox, refining details and adding in textures as you go. The final model is then exported into 3ds Max where it is touched up and rendered before finally being presented in photoshop.As a bonus you can also watch the pillar making tutorials for making nextgen game assets as well as several other useful and interesting segments!
Autodesk Maya 2010 Vehicle for Games [Maya and Mudbox]
| .flv | project files | Final Render | 2.1Gb
You will learn how to create this stunning science space exploration vehicle in Maya and Mudbox using current and practical methods to achieve these results.
Digital Tutors - Creative Development - Still Life Texturing in Mudbox
English | VP6F 1280x720 | MP3 96 kbps | 1.19 GB
In this series of lessons, we will learn to texture a beautiful still life scene in Mudbox.
The goal of this tutorial is to demonstrate the use of color projections in Mudbox to make photorealistic textures. Also we will set up shaders for hard surface, organic objects, and render it all out in mental ray.
Eat3D - Mudbox - A Comprehensive Introduction
English | Video: h264, yuv420p, 1280x720, 387 kb/s | Audio: aac, 22050 Hz, s16 | 590 MB
Genre: Video training
In this DVD, Instructor Riki Babington guides you through many of the powerful features in Autodesk Mudbox. Riki starts off with the UI and then goes into importing and exporting your meshes. From there he gets into the sculpt brushes and then into the extensive painting features. Further topics include using pose tools, curves, cameras and lights, viewport filters, map extraction, sculpting with maps, and rendering. As a bonus he then goes into the new features recently released in the Subscription Advantage Pack including the Gigatexel Engine, smoothing groups, creating and combining normal maps from bump maps, using the tiling plane, and much more. Finally, Riki demonstrates how to create a portfolio quality sculpt of an old wall. He begins inside 3ds Max and goes all the way through completion.
Digital Tutors - Pipeline integration with Mudbox 2012 and Maya 2012
English | VP6F 1280x720 | MP3 96 kbps | 993 MB
In this series of lessons we will discuss a variety of ways that we can work efficiently between Mudbox and Maya. Mudbox and Maya are very complementary packages. Maya gives us the ability to build up our models, rig and animate them, and render them. But Mudbox allows us to use a much more artistic approach to shaping and sculpting our models. It also allows us to paint textures very quickly and with a lot of power. By leveraging these two applications together, we can really create a solid workflow. In this course we'll look at ways to get geometry and textures back and forth between Maya and Mudbox. We'll talk about new
In this course we will learn to use Mudbox to sculpt and paint exaggerated caricatures from start to finish.[/center]
Caricature, as an art form has been around for many years. Typically they are 2d drawings that really capture the essence of a real person through exaggeration and emphasis on specific features. With Mudbox, we can easily take this process into the 3d realm and create fun 3d caricatures complete with textures. We'll start by building up some base geometry in Maya and then begin shaping and sculpting our character bust. We'll use a variety of sculpting tools to create some exaggerated features for our character. We'll make use of the close integration between Mudbox and Maya to build accessories for our bust and assemble everything in Mudbox. We'll then talk about preparing the meshes for texturing and we'll paint maps for all of the different pieces. In the end, you'll have a finished caricature bust, but you'll also have the skills you need to start creating your own custom caricatures.
Modeling Police Officer in Maya & Mudbox 2011
English | Video: vp6f, yuv420p, 1280x1024, 2048 kb/s | 1.56 GB
Genre: Video training
This is a complete video series by artist Mashru Mishu, showing the making of "Riot Police" 3D model from concept to final model. Topics to be covered are base mesh review, sculpting process, retopology, UV mapping, texturing and final presentation.
Digital-Tutors : Sculpting Workflows in Mudbox 2012
English | Video: vp6f, yuv420p, 1280x720, 1024 kb/s | Audio: mp3, 44100 Hz, s16 | 640 MB
Genre: Video training
In this series of lessons we will cover all of the different sculpting tools in Mudbox and talk about some workflow tips to keep in mind as you sculpt.
Within Mudbox, there is a wide range of sculpting tools that allows artists to create many different effects. Some of these tools are more commonly used so they are well covered in many of our Mudbox courses, but all of them serve a purpose and can be an important part of your artist's toolbox. In this course we will cover all of the sculpt tools, one by one, talking about how they can be used and what some of the unique properties are for each one. We'll cover the more commonly used tools like the Sculpt Tool and Grab Tool and lesser used tools like Flatten and Scrape. We'll look at the reasons for using each one and talk about how to add our own custom tools to the tool tray. We'll finish up by talking about a couple of different sculpting workflows you can take advantage of. In the end, you'll have enough knowledge of all of the Sculpt Tools in Mudbox to begin integrating them into your workflow..
Digital Tutors - Introduction to Mudbox 2012
English | VP6F 782x646 | MP3 96 kbps | 2.75 GB
In this course we will go over every thing you need to know to start using Mudbox 2012. In this series of lessons you will get a ground up look at the powerful sculpting and texture painting application, Mudbox. We will begin by taking a look at the Mudbox interface and talking about the basics of working with geometry in Mudbox. We will cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting. We will proceed from there by using a project based approach to cover the sculpting and painting tools. We will also create our own Vector Displacement Maps that we can use to sculpt. We will talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We will go over some on-target presentation features in Mudbox and move on to painting textures. We will cover the Mudbox paint layer functionality and talk about new features in 2012 like uv-less PTEX painting and layer masks. We will talk about the Pose tools and painting opacity maps for our meshes. We'll finish up by talking about how Mudbox integrates with other applications like Photoshop, Maya, 3ds Max, and Softimage. This course will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach. Once you have completed these lessons, you will be able to take what you have learned and apply it to your own work.
Digital Tutors - Creating Game Weapons in 3ds Max and Mudbox
ENG| fromat: .ISO| 545MB
In this course we will use Mudbox and 3ds Max to build and detail a bladed weapon.
While 3ds Max is great at creating models very quickly and efficiently, Mudbox excels at interactively sculpting complex detail. By using these two packages in conjunction, we can leverage their respective strengths to quickly create a cohesive digital asset. After building our base geometry of our sample project, a bladed weapon, and adding UVs in 3ds Max, we'll take the geometry into Mudbox to begin sculpting. We'll add a variety of detail, as well as using Channel painting to create textures for the color and specularity of the models. We'll also output normal maps and ambient occlusion maps. Finally, we'll put everything back together in 3ds Max. Upon completion, you be able to create your own weapons or props using these two powerful programs.
Gnomon Workshop - The Digital Maquette Volume 1 (Mudbox)
English | AVC1 1024 x 768 | MP3 128 Kbps | 3.26 GB
Zack Petroc's Art Directing Series begins with The Digital Maquette. This title presents an innovative and direct approach to 3D content creation. Zack demonstrates a Maya-to-Mudbox workflow, outlining the advantages of digital sculpting and showcasing the benefits it can offer your design team. The workflow is presented with the artist in mind. It highlights specific tools and techniques focusing on how they add to the creative freedom of your design process. As Zack creates two characters from the initial box mesh to final sculpted pose, he discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as digital sculptors.
Digital Tutors - Beginner’s Guide to Mudbox 2012
English | MPEG4 1280x720 | AAC 64 Kbps | 1.21 GB
Introducing the Beginner Guide to Mudbox a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and Autodesk Authorized Publisher. We will start off by covering some of the uses for Mudbox and take a tour of the interface. We will then explore sculpting and painting in Mudbox so you can learn how to begin creating your own Mudbox projects.